Sunday, 21 January 2018

d100 Elf Dungeon Dressings

This is a similar idea to Dwarf Dungeon Decor I did to make any map more dwarfy when making my random dungeons. This is to turn boring dungeons into elfy dungeons. Mix with gothic zone or goblin mine or other dungeon types for repurposed dungeons. Elves live underground frequently so as not to to scar nature with obscene monuments. Many elven structures are hidden by good design or magic to keep uninvited guests out. Enemies may not be sure where a elf structure is or even what plane it might be on.

Anyway elf decor is more florid and vegetal and organic. Someone once said dwarves are deco and elves are nouveau which is pretty good. This list includes monumental features, decorations, traps and room functions you can place around a dungeon. A dark elf one would be different, i was kinda awed by Gygax's descriptions in the D1-3 adventures. Feel free to reimagine these as decayed, corroded and ruined. If goblins trashed the place possibly vulgar graffiti everywhere too. Maybe a goblin dressing table could be slapped on top of a elf or dwarf table.

d100  Elf Dungeon Dressings
01 Secret door with opening mechanism hidden in woodland scene carving in stone
02 Secret panel with elf bow, 20 silver arrows, healing potion, silver dagger
03 Ornate carved stone door requiring knowledge of elf poetry to find secret keyhole 
04 Stone door with scene of bard playing harp, requires a tune to be sung or played to open
05 Trap activates bright light that dazzles many races of darkness but not humans
06 Stone globe with elvish hymn, if read correctly will not release sleep gas
07 Gold leaf on fragile fairy ornament, if broken room fills with tangling vines
08 Relief carvings of naked elfmaids bowing before the sun rise
09 Relief carving of a hunting scene with werewolf hounds at the front
10 Statue of an archer will shoot anyone evil with stone arrow 2d6 each round 
11 Stone bearded treeman at rest sculpture, secret panel with scroll inside nose
12 Fountain with fish and waterfowl statues and a naked elfmaid figure
13 Oakleaves carved in stonework with treetrunk colums supporting roof
14 Leaves carved in stone with tiny faces peeking out from in between
15 Stone stag statue wearing gilded crown and antlers
16 Elven knights carved in walls as if on guard looking solemn
17 Beautiful clear pool with fish mosaic tiles with water flowing from ceiling
18 Walls covered in mirrored tiles some panels quite large with crystal chandelier
19 Glowing spheres wander around the room iluminating the tapestries
20 Statue of elf queen and king holding hands in regal clothes with crowns
21 Fine stone screens almost translucent with fragile lace like designs easily broken
22 Stream flows through middle of room with stones to cross and stone ribbiting frogs
23 Stone insects carved into cracks and spaces where stone blocks meet
24 Stone flowers carved in walls with a great stone urn full of alabaster flowers
25 Portraits of ancient elves of legend with names and dates in old elvish
26 Stone tree pillar with carved squirrels running up trunks
27 Archway with elvish text if key phrase not spoken as enter shoots magic missile at them
28 Stone beehive on pedestal with a tap that contains delicious mead or pure honey
29 Depictions of dozens of elf tribes carved in stone relief, many unknown to modern folk
30 Statue of a unicorn ridden by a naked elfmaid
31 Statue of a naked elflord being attended by sprites
32 Carved scene of a woodland orgy with animals, centaurs, satyrs and elves
33 Wooden panels with coats of arms of great houses some are unfamiliar to modern folk
34 Statue of elf king banishing a tentacled leviathan into a half sunken sea crypt
35 Crystal pillars hold up roof, with gems on ceiling where stars were long ago
36 Ceiling fresco of tree canopy with birds, squirrels, sprites and brownies
37 A huge four post bed with ladder and four guard posts and a secret chamber inside
38 Indoor archery range with man sized straw figures on mechanism that once moved them
39 Room with bench, loom, spinning wheels and a half finished tapestry with nature scene
40 A large bathing pool with warm scented water flowing over a glowing crystal feature
41 Ceiling has a carved huge eagle with wings spread covering room span 
42 Walls are engraved with roots with occasional burrows with sleeping animals
43 Carved wooden golems with bows animate if any non elf languages used
44 Opposite walls, spring and winter scenes with elf king and queen in seasonal forms 
45 Floor is a ancient map of elfland in brilliant coloured mosaic tiles
46 Mural of the world tree connecting the wolds of the cosmos together
47 Painting of a dryad, mortals must save or stare till they collapse from starvation
48 Painting of a naked nymph, mortals must save or die from her beauty
49 Wine cellar with hundreds of barrels and bottles of fine elf wine that keeps forever
50 Library with bark scrolls and wooden books dating back to the dawn age in old elvish
51 Stone tree holds up the ceiling, a hidden treasure concealed in branches

52 Peaceful natural sounds like crickets, frogs and woodland breeze
53 Beautiful sombre harp and flute music, walls decorated with sheet music
54 Floor has a hedge maze pattern if followed for ten minutes opens a secret door
55 Choir music fills room with images of joyful faeries frolicking
56 Stone mushroom stools in a circle with great stone mushroom table
57 Ornate dining table with elegant chairs and dinner setting for a feast
58 Thousands of candles arranged on shelves ever burning, each with a elf name tag
59 Incredible moving glass fountain with coloured fluids mixing random colours 
60 Huge decorative bowls with ceramic fruit and vegetables with increadible detail
61 Tapestry of unicorn maidens riding under the moon with fleeing evil creatures under hoof
62 Statue of a lion asleep with a elfmaid asleep in his arms
63 Butterfly house with wire doors to keep insects inside with butterfly motifs in wirework
64 Walk in aviary with feeders, stands and spectacular song birds and peacocks
65 Stable with bath for horses, with beautiful crafted troughs, saddles and other fittings
66 Kennels where hunting dogs or werewolves or other beasts kept
67 Statue of a elf hero riding a griffon, if you say his name a secret panel in the base opens
68 Acoustic chamber where elves perform and practice music, strange resonance
69 Stone archway if the correct elvish phrase read next to it the gate opens to faerieland
70 Gallery of beautiful paintings and small sculpture on plinths by famous elf artist
71 Pipe organ chamber with throne like chair and amazing acoustics

72 Shrines to elf heroes and gods with idols and altars with sacred texts on them
73 Crack in floor, strange mist coming out, ornate high chair over the crack where seers sit
74 Spectacular temple with marble and crystal and gold statue, altar, pews and murals
75 Greenhouse magically lit with narcotic herbs and carnivorous guard plants
76 Scent library with hundreds of crystal bottles with coloured fluids with nice smells
77 Elf crypt with stone sarcophagi with lid depicting the occupant
78 Anatomy lab with scrolls, charts and human and animal body parts preserved in liquid 
79 Lab where beastmen were made with magical surgery on table with restraint straps
80 Apothecary with hundreds of medicinal bottles and operating table with silver tools
81 Astrolabe showing postion of the stars and a mural of astrological signs
82 Hospital with many beds, supplies of bandages, bedlinen and lotus resin hookahs
83 Barracks where hundreds of sprite and brownie footmen lived while serving elves
84 Greenhouse with magic lamp and treefolk inside in long deep slumbers
85 Amphitheatre with backstage area for props and costumes
86 Wardrobe with at least a hundred fine gowns and robes of some elf noble
87 A crystal teleporter pad that connects to another pad in a distant elf complex
88 Magic scrying pool where seers watched events of the world and spied on enemies
89 Art studio with incomplete paintings, sculptures and valuable art supplies
90 Scriptorium with fine scribe desks with racks of scrolls and paper making presses
91 Room of goblins in comical poses frozen in stasis on plinths, words in elvish free them
92 Maze Room with taunting goblins in crevices and bones scattered about
93 Kitchen with elegant designed fixtures and tools with a stove that lights on command

94 Rows of chairs and tables for playing chess with ivory and ebony and crystal pieces
95 A fountain of d4 1=fine wine or 2=mead 3=fruit juice 4=flower nectar
96 Greenhouse full of flowers with a stone beehive inside
97 Copper fruit tree with silver and jewelled fruit and mechanical songbirds
98 Magical laboratory with a huge spellbook and shelves of magical research in elvish
99 Fine wooden dance floor with vine leaf motifs and a crystal chandelier with magic light
100 Laboratory chamber with apparatus to change children into faerie beings

Saturday, 20 January 2018

d100 Strange roadside locations for murder highway

Across the wasteland weird things happen all the time. Some make a living out of it. Cryptofauna is big money and even remains of monsters are worth money to corporate military biolabs. Other phenomena might sell a story to the right people. City people just dont believe how mutated and unnatural the outback has become. This could be a basis for a meddling kids adventures in the murder-highwayverse. All they need is a heavily armed van.

d100 Strange roadside locations for murder highway
01 Small crossroad settlement with caravan park are satanists with a hidden corpse stash 
02 Small crossroad with nobody over 16, anyone older flees or gets eaten
03 Farmstead with cornfields ruled by feral children cultists some with strange powers
04 Small crossroads locals all live in fear of pyrokinetic witch child
05 Locals report UFOs seen in area frequently, deadly modified animals in area
06 Outback pub where locals talk of a local monster they claim is a giant mutant thylacine
07 Collapsed military fence with concrete bunkers containing waste and mutant cannibals
08 Village of fundamentalists who are suspicious of outsiders are witches in league with the devil
09 Locals warn you away from pleasant looking billabong because it is home to a bunyip with strange powers
10 A shanty town of mutants by roadside suspicious of strangers, someone has been kidnapping them every few nights
11 Local shop warns of ghosts in the hills, actually a prospector with a hologram projector growing drugs crop triffid hybrids under lighting in cave
12 Tiny bait store by river bend warns you not to go into swamp because of the gillman
13 Abandoned roadhouse and cars with decapitated bodies of various ages, a flying batman tears off peoples heads to eat brains
14 Abandoned house with skeletons, nest of mutant roaches under house will awaken if people breathe too much on site 
15 Shack of UFO spotter sure aliens have a secret base in the area, one of them is a alien hybrid MIB in disguise who encourages crazier theories of the group to make them unbelievable
16 Van of mystery solving teens empty by old three story creepy wooden house. Demonically possessed some of the teens are trapped inside. Inside is bigger than the outside
17 Warning signs about mine shafts in area, some of them new. A clan of hillbillies have decided to become subterraneans to outlast the apocalypse and have just started cannibalism
18 A grassless football field with outback kids playing football. The elders are in fact a druid kidnapper cult that play sport to pick best sacrifices. the children are mostly too scared to ask for help and elders say that one off kid has mental health problems
19 Stretch of road with wrecked cars and bloodstains. A driverless necrobion car has been roaming area eating people since it's undead master was killed
20 Rednecks in a huge 4wd utility truck have been terrorising communities and travellers in area. They worship demons and practice sacrifice and animal mutilation. Cattle an human remains litter the roadside
21 A emu army has been assembling and bothering miners. The miners are a front by a corporate cult to awaken one of the old ones in a cave. The miners are bewildered by the emus and hide behind a electric fence 
22 Small town seems to have one fortified building. Last survivors of a fast zombie outbreak are hiding here and try to signal for help
23 Local crossroad folk live in fear of some creature Complain that the secretive corporate lab bunker nearby wont do nothing to help
24 Truck and black SUV's burned out on roadside but look good for looting. Truck has a cage and dead humans wearing ABC hazzard suits. A horrible lab created monster is in hiding nearby and hungry
25 House off road tries signalling with flares and shiny mirrors. A giant mutant goanna has trapped residence inside
26 Hamlet in swampy river area looking for missing children and dogs ask strangers to help, a giant Murry cod has been snacking on locals and no it is not a mutant
27 Water hole by empty camping shack has several abandoned cars and towels and eskis by water. Piranhas or mutant freshwater crayfish have eaten the holiday makers
28 Strange icy wind are felt which are totally unnatural. Even the road is covered in ice. A fenced off corporate lab seems to be at the centre covered in snow. Inside staff have become cannibals and some wendigos from experiment to commune with Iquatha the windwalker to alter the climate
29 Area is burned to a crisp and covered in ash. By night strange lights are seen. Otherworldy fire creatures were summoned here by a cult who were burned to death with their house and cars
30 Strange blasted crater with foul liquid and remains of a ruined house and cars. Scraps of notes and a occult book on calling Azathoth for wisdom are found. Anyone taking the books will be hunted by the cult
31 Crocodile farm by roadside offer free tours when they cannot get food. Part of the walkway around the pens drops into the crock pond when a lever is pulled. Paying customers are left alone
32 Wrecked house by waters edge has several lootable cars. A giant yabby (freshwater cray) called old bill lives here and by night will look for victims to eat
33 Old house with pale corpse impaled on spiked iron fence who seems to have jumped from upper floor. Inside is decorated with occult items. The ghost of a wizard is here and will protect the house from thieves. If desperate his corpse will shamble from the basement and call down a terrible thing from the stars. Mostly he scares people away with creepy signs of haunting 
34 Old house with a covered well. Signs of murder in house and locked freezer full of rotten chickens. If opened the horror in the well, a tentacled mutant thing will come out for food
35 A military zombie hunting drone has become damaged and now decapitates travellers with his light anti tank rifle from his foxhole
36 The road has a huge open pit blocking travel. A giant mutant carnivorous mole lies in wait and several empty cars are nearby
37 A battered old milktruck on road swerves to block travellers. The milkman is a zombie and all his load is stinking and rancid. It has enough awareness to drive as a means of hunting
38 A fenced and ruined corporate lab complex only recently looks destroyed. Several bitter psionic feral kids live in the ruins and hate adults
39 Dozens of robed cultists are having a ceremony, when they see witnesses they jump in their mostly family cars and station waggons and give chase
40 Strange burned circles are on the ground and several unconscious people are found who think it is still the 1980s. If their story gets out MIB will persue them
41 A burning crash site nearby has several black SUVs and MIB watching. They will bully curious people away and they are cyborgs and their cars are armed with asers
42 AI sanctioned op car with dead driver at the wheel has gone mad. Most of it's ammo is depleted and it is now suicidal
43 Sole survivor of a burned out settlement begs for help, says a burning spirit attacked the town
44 Fortified cult compound selling sex and drugs and food advertised on billboards, they are a cannibal sex cult desperate for fresh victims
45 Large tent with smaller tents where a mobile church has set up camp. The have a buss and trailer and are looking for the promised land. Elder Palmer will try to use his hypnotic powers on visitors to make them join up
46 Three attractive women and their black billy goat live in a shack. A sign offer assorted fruit pies $10. They are witches and the goat is a demon. They want sex then sacrifices after revealing their hideous true forms
47 A ghost town truckstop has several intact vehicles and working fuel pumps. Everyone was eaten by carnivorous mutant moles who wait for strangers to get out of their cars then attack anyone trying to flee. They might even collapse a tunnel under a car to make it immobile
48 Shimmering coloured salt pans from dried out lakes and coloured salvation jane and sth african daisies makes the landscape seem surreal. The heat shimmer on the road gets worse. Psionic otherworldly parasites cause hallucinations to wreck cars and feed off the dying. There are several stones with signs on them they require to exist in this world
49 A abandoned motel seems to still have power and fridges of food and beer. Notes found indicate a stranger with a metal cylinder came to stay. By night severed body parts hop and flop around the area attacking people, some of the parts eventually form into a monstrosity that can even attack cars. 
50 Strange misty imaterial hands reach from the fog and try to stroke your skulls. The alien beings make psionic attacks and want host bodies to spread their kind. A meteor nearby houses them at the moment
51 A cistern water pump complex seems to have lots of empty gang vehicles parked around it. The former gang base is now a charnel house as several deep one hybrids in the gang evolved into monsters when they took their first swim inside

52 A BBQ rib diner offers delicious smoked hog ribs and pulled pork. Unfortunately the management are a cannibal cult that poking around is not too hard to uncover
53 Church offering free lemonade. The congregation inside sing cheerily but are all mutants but don't realise it due to medication and hypnosis from the pastor. He gives drugged lemonade and invites victims to join the congregation
54 Abandoned creepy house in basement has strange organic sacks and webbing. The upper floor has many interesting artworks and books. By night horrible creatures swarm the house seeking food 
55 A fenced corporate lab complex has corpses laying in the grass in lab coats. The lab is full of fine loot and notes about their zombie virus research. Eventually the zombies rise and swarm looters. After the zombies come the corporate clean up crew who is worse
56 An abandoned sheering shed has a generator and several beer coolers sitting under the veranda. Crazed mutant sheep live here use the loot as bait for delicious humans
57 Row of faded pastel holiday shacks on shores of a mostly evaporated polluted lake. Remains of humans and canned food is in the shacks. Horrible giant mutant worm creatures live under the mud and are awakened by sounds of humans
58 Ghost town of abandoned quality buildings are here with vintage loot to pilfer. A zombie cyborg gunfighter lives here and eventually awakes to challenge visitors
59 A quiet ruined town seems to look unlooted. A ned kelly fan gang wearing metal helmets and chest plates live here and eat visitors tempted by easy loot they place enticingly around town. Once killed they arise as zombies shortly after
60 A large old house in the middle of nowhere, suddenly a storm breaks out and the road is washed out. Someone in the house signals travellers to come in. It is the elderly servant of a vampire who invites guests in for the night so master can eat them. Lots of fancy art objects and loot
61 Strange lights are visible in the distance. When closer find a strange grunting attractive naked person (or several) who wants food and sex. They don't want to leave area so their saucer can collect them. They are an alien android
62 Wrecked house and cars scattered by road. A giant mutant razorback boar is on the rampage
63 Farmers barricaded in shearing shed wrapped in wire. They signal for help. Carnivorous zombie rabbits are swarming the area. They have a nearby warren complex and their numbers grow daily
64 Roadside house with free beer sign. Inside a serial killer has made his own murder museum. Shortly after travellers seeing the horrible interior a gang turn up wanting revenge. In the basement the serial killer has set traps and a ambush if more than two people investigate
65 Farmers wave white flag. Complain of a black night monster menacing them. A giant mutant tasmanian devil in the area.
66 Empty cars under a nice patch of trees by water. Dropbears, mutant killer koalas live in the trees ready to eat lesser beings
67 Aboriginal old man tries to signal traffic. Says there are bad spirits loose in area and tribe needs help. In forbidden rocks he cannot enter ancient sandmen demons have awoken from a cave and seek blood sacrifices to call space demons to take them somewhere better. The creatures are very sneaky and have magical abilities
68 Gathering of locals by road looking for lost family in the scrub. Wild triffids living in area have eaten the family and they have a gnarled and twisted appearance that blends in the scrub well
69 Locals begging for help. A night monster has been attacking families through the roof and chimneys in area and swearing and whispering terrible suggestions. A black devil possum was raised by cultists after being liberated from a black lab. The insane creature leaves occult signs in blood
70 Reward sign posted on corp mining building. Foreman cant get workers to stay because mutant frawgs came from the swamp and ate some miners and now they wont come back. Forman can spare a few thousand for anyone who will shoot them. Poison just made them bigger
71 Crucified upside down churchfolk have been terrorised by a satanic biker cult for days. The gangcult have several innocent prisoners with them and the church will offer a reward to anyone saving them and a bonus for killing the cult

72 Attractive young people are splashing by a waterhole and gesturing travellers to join in. They are attached by tentacles to a horrible mutant that enthralls some victims and eats others
73 A fenced off mental hospital looks abandoned except for lights in the upper floor and gang bikes out back. A corporate sponsored gang have been testing experimental mutagens on mental patients. Gang members will pretend to be medical staff and broadcast free medical treatments on radio
74 Chocolate factory in old stone building, once a tourist attraction with a faded sculpture of a gnome eating chocolate. Inside a deranged cannibal cult use machinery to murder and chocolate coat victims. Sign sez welcome free tours and samples. Cult offer chocolate samples with human blood and drugs in them but they don't look too convincing. They have children they are fattening up with chocolate in the basement
75 Miniature World a former tourist attraction with a miniature town, mini golf and wonders of the world. Mutant rabbit tribes have moved in and stolen the dolls clothing. If giants approach they scream and flee in terror calling upon their protector a giant diseased mutant rabbit. They learned to speak from cable tv and might recognise anyone famous as a god. Myxomatosis might wipe them out in future years if they dont get meds
76 Miracle Cavern tourist attraction cabin advertises fun for the whole family. Park rangers long gone but a serpent man in human form plays the part now. He welcomes guests, offers them soda then shows them the entry to the caves under the shack. Inside the cave are albino dinosaurs and serpent men and one of their recovery shelters where they slept for millions of years. They need humans they can replace to work their schemes of global conquest
77 Large fenced off area with a sign "Pleistocene Park". Inside robots manage the former tourist attraction of giant prehistoric megafauna including wombats, kangaroos, emus, tasmanian devils, marsupial lions, platypus, goannas and more. The animals are worth a fortune and the park should have been decommissioned but owners were bankrupt. Robots welcome tourists but warn some animals are fiesty
78 Frontier Village a tourist trap now run by androids. There are several family sedans in the parking lot and a school bus. They welcome tourists and sell them food and will admit them to the park. Inside the addroids inside are insane and hate historically inaccurate guests who annoy them
79 Toytown a tourist park taken over by a cannibal clown gangcult. Robot toys pathetically wander about outside welcoming people. Inside the clowns pretend to be automatons until they are ready to ambush visitors
80 Public Swimming Pool, with some locals enjoying it. They will mention the swimming hole that is cheaper but nobody goes there now because of the beast. A carnivorous giant mutant platypus is to blame
81 Natureland a private zoo looks still functional with gang member guards. Here a ex corp scientist works on mutating creatures and releasing them. Visitors are not welcome as specimens are worth millions
82 Ghost town seemingly full of early 20th century antiques. The town is haunted by spirits who possess strangers and reenact the sad mass murder outbreak that depopulated the place years ago
83 Colonial ghost town seemingly intact and with possible antique loot. On stepping into area all are time shifted into the goldrush past of 1870 and their equipment is changed also (but cyberlimbs probably hooks and wooden legs). Locals report strange lights in hills and if searched for will find crashed aliens trying to fix their warp drive which has effected local reality
84 Robot Ripple Icecream Company. Large shed with storefront. Robot with caged counter offers all natural ingredients ice creams. Inside the factory a cannibal gang have been finding new sources for natural ingredients and have a stockade full of prisoners
85 Ghost town where people have vanished leaving food on the table. A child in hiding says a monster took them all to a cave in the hills. Inside a giant mutant spider have locals bound in silk awaiting to be eaten. The spider has hungry babies on her back which jump off to help her and their venom is only patalytic while hers is necrotic
86 Small truckstop finishing off a few zombies. Some critter in town is biting people and turning them into zombies. Sheriff won't let anybody leave until the critter is gone and he already shot a scientist feller from the black lab down the road
87 A gathering of UFO spotters has met to witness a once in a lifetime landing and contact here soon. A government lab has faked a flying saucer and modified a poor mook into looking like a alien. They want to test the crowd for future black ops where they can blame aliens. At least one UFO nut is really a MIB hybrid spy
88 A silver egg flies by shutting down all electrical items then lands. A silver suited humanoid steps out and requests help for materials to repair his craft offering gold bars with alien writing as payment
89 A abandoned car by a roadside has a horrible burst corpse with blue slime on it. The car has a idol, some books and a frenzied journal. The idol if handled plunges the wielders mind into the past when alien beings occupied the world. Then further back till they see a spectral hound creature that starts to follow them to the present. Daily the hound comes closer. A aboriginal elder who comes from seemingly nowhere warns the victims they need supernatural help or they are doomed
90 A ghost town looks like a safe place for picking but ghostly tentacles appear to drive travellers away. A miner has set up a hologram projector and has a cage of meddling kids he thinks want his gold
91 Teens in hot rods and dune buggies signal for help. Some blob from a meteor has grown and is eating people in town. Townsfolk are hiding in terror. They are warning people away and looking for help
Local farmers are meeting about the monster stealing and spooking their cattle. A escaped t-rex pet has been living n a quarry and has got fat eating cows
93 Abandoned lakeside holiday shacks in pastel colours line a polluted lakeshore. A scrap prospector says nobody goes near the shore because of the lake monster. A wily plesiosaur lives herer and his head can reach inside the shacks
94 Small hamlet has a house of goblinoids locals assume are mutants. Their spacecraft from Tau Ceti crashed years ago and the survivors live here afraid of being locked up in a government black lab like others have before
95 A mutant cult have dug up some prehuman ruins. They don't like snoopers and expect to become rich from their discoveries. One vault contains a terrible ethereal tentacled horror polyp. One of the mutants possessed by a primordial spirit wants to cover the ruins and seal the place before there is trouble. Travellers with weapons and explosives are just what he needs
96 A magic child is wandering in the wasteland alone and too small to be left out. He has inscruitible wisdom and announces he need them to rescue a aboriginal clan kept in a shed by a mining company illegally exploiting their land. The miners use holograms of spirits to scare intruders away. The child possibly vanishes after or leads travellers to more strange occurrences and mysteries
97 A lone woman in a medical smock with grey hair and no shoes wanders by a roadside. She escaped a black psionics lab and her owners are after her using a surgical implanted locator. She is not very conversational but warns when enemies near and can help with her strange powers and preternatural senses
98 A small lap sized dinosaur is jumping by the road trying to get attention. He is a expensive uplifted pet micro raptor with a voicebox collar translator. His owner a courier has been trapped by a gangcult living in a old mine
99 A van of medling teen investigators signal for help. They have bitten off more than they can chew when exploring a abandoned black lab and the monster thing ruined their van stranding them here
100 A corporation have built a fenced pristine town to test their cyborg combat mutants in. The gates are wide open with lounge music playing to entice visitors inside. When in the gates shut and the monsters are released 

Friday, 19 January 2018

d100 Tiny Doors In Trees

Teeny weeny folk live inside trees and sometimes you can see them. Especially when you journey up a magic tree that connects to the great cosmic tree and before long you are in between all worlds. Seeing a tiny door most people will tell you to just go and don't come back and don't even talk about it. Some faerie folk are secretive and willing to silence a troublemaker with a curse or crippling illness or kidnapping. Because children see faerie things better than adults children often end up in faerie forests and most end up serving elves

When in faerie type lands most mortals are called children or son or daughter or boy and girl. Everyone looks puzzled by other suggestions. Witches are common here and don't seem to be a menace here for some reason.

"This place is more likely to make you fat than dead"

Doors can appear in trees, rocks, hills and even houses but mostly in trees close to faerie land.

What is in there?

1 More like a fancy closet or just enough to sleep inside and store some stuff
2 A single room tiny cottage that is cramped but functional
3 Several rooms with a private bedroom and storage space
4 Cottage with bedroom and lots of secret storage chambers and a safe room
5 Several level apartment like cottage with additional storage above and below
6 Several connected cottages or apartments usually with extended family inside
7 Fancy lodge decor with several guest rooms and servant rooms, cellars and attics
8 Huge sprawling manor house d4x10% is abandoned or sealed up any anytime for reasons
9 Elevator up or down to a large mansion with 30 odd rooms
10 Elevator takes you to another universe or dimension of some kind

What lives in there? (occasionally do a d4 cohabs)
1 Talking animal small to medium humanoid size
2 Beastman of various types but often squirrels or mice
3 Changeling animal, plant or nature spirit in human form
Wood elves most common but other elf types like dark or bright elf types 
5 Gnome of various tribes denoted alignment by their hat colour, some are mean
6 Other humanoid d4 1=halfling 2=forest dwarf 3= 4=
7 Magic human d4 1=witch 2=wizard 3=priest 4 druid
8 Sylvan Being d4 1=faun 2=dryad 3=satyr 4=hag
9 Humanoid d4 1=goblin 2=hobgoblin 3=bugbear 4=tree kobold
10 Unique magical humanoid or planar being or spirit in physical form

What are they up to now?

1 Cooking a meal or a snack
2 Doing repairs around the house
3 Cleaning the house
4 Working on hobby or craft
5 Writing a letter or in journal

6 Have guests for tea
7 Helping a friend in trouble
8 Reading or studying
9 Emptying chamber pots
10 Evoking arkane forces of eldritch power

Is there anything they need?

1 Fetch me a recipe from this person at this address dear 
2 Need you to do household chores like cleaning or laundry
3 I need one delicious ingredient i really miss
4 Magic momento stolen by someone, bring it back please
5 Help deceive minions of the dark forest lord
6 Get one thing from a witch by fair or foul means
7 Get this thing i want off a faerie or elf
8 Get a gnome to build something
9 Get a potion from a magical person or elf
10 Fetch me a pretty thing to decorate my house

d10 Tiny door decor

1 Lovely brass knocker
2 Postbox slot
3 Bell
4 Big lock and bar heavy door
5 Peephole for occupant to see visitors
6 Name of resident on a sign
7 Grumpy note on door to someone
8 Name of cottage on a plaque
9 Good brush doormat
10 Curtained window

 Tiny Doors In Trees
01 Red door of a friendly gnome offers you poppyseed cake and ginger beer for big boys
02 Blackdoor with elevator to a mansion of evil gnome slavers who have several children and a bearboy captured so far
03 Human kids live here, they get free faerie treats and don't want to go home
04 A red haired jolly dwarf happy to share a beer and local gossip over a smoke
05 Black haired angry dark dwarf hates visitors offers them sour beer and rotten meat
06 Moggug a goblin youth always up to pranks for the faerie trickster chaos god
07 Mr Moony lures mortals in house with drugged candy, sells to moon men as slaves
08 Korindell a dryad and her four charmed adventurer lovers, she would like a few more
09 Lysandra a dryad who is kind and has sprites and brownies fawning over her
10 Kaboonash the tree man will tell slow rambling tree stories and offer you honeycomb
11 Mara the elfin baker makes delicious cakes that increase your faerie nature over time
12 Magulp the witch usually mixing a potion and fairly lonely and wants conversation
13 Mr Squirrel worries that other squirrels are winning the war over a cup of tea 
14 Faun who likes checkers, poetry and serving guests cakes and grape juice
15 Nannygoat looking after a few local animal babies with a apron on clumsily makes tea
16 Jolly treecat invites you in for stew, but don't tell anyone it's squirrel stew 
17 Mrs hedgehog and her two fat sons, they welcome you in their cramped home
18 Mr Tree rat lives here with his children anter an eagle ate his wife
19 Grumpy Mr Hobgoblin is sick of kids pranking his door, he waits with chamber pot ready
20 Witch offers candy and lemonade, magical sugar makes you drug addict for life
21 Bunnyman who's kids were killed, now hates human children and invites them in for cake
22 Beaver family crowding over kitchen table playing dominoes laughing 
23 Goblin who warns human "children" about the elves and their interest in slavery
24 Hobgoblin flasher will drop his towel and swivel his hips lewdly
25 Dark elf grannies would love to have some young people over for dinner
26 Working class squirrel doesn't want a bar of you stuck up humans dirtbags
27 Squirrel thespian society needs you to read parts of a newly written play
28 Frog bard wants you to hear his new love song "i can feel your heart beat inside me"
29 Pigeons family look nervous about to have dinner relieved if you don't eat them 
30 Swanmay house where she has two "sisters" staying over and is too busy to talk
31 Goblin lives here where he stocks his snack pushcart that he sells faerie treats from
32 Dark elf witch brewing potions with her pet spiders, she is curious about strangers
33 A bugbear invites you in to crack open a candied head, a delicious treat he is fond of
34 Mrs bunny has lost her children and is wondering if you could check on mr fox
35 Mrs Doomdrake the duck widow and she is waiting for her hot date Mr Fox to arrive
36 Mt Tortle lives here and is teaching various animal children the litracy
37 Alf lives here offers elf cake and elf beer while his familiar fetches the elf slavers
38 A wise old centaur healer and prophet lives here he will heal any one good for free
39 Mr owl lives here and is unimpressed if woken in daytime as he works late shift
40 A frog dandy lives here and wants to try out his exotic magical fattening treats on you
41 An ancient elf here paints naked elfmaids and always asks visiting ones to pose, he has over a thousand of these paintings in his attic
42 An elf matriarch lives here with many pictures of her many children. She offers to knit things for visitors and rambles on about the god wars in the dawn age she saw
43 A satyr alcoholic lives here with his wine making supplies and he will always offer drinks
44 Mrs Wren lives here always baking seed cakes for young birds in her family
45 Mr Robin is a vain bard who loves his beautiful red chest and sings about himself
46 Insect band is staying here till they can get some gigs. Mostly they starve and practice. They are pretty good and deserve a brake
47 Mr Newt lives here and he makes a living from visitors who pay him a sliver to lick his hallucinogenic skin. He smokes cigars and is kind of depressed
48 Mr bear lives here writing poetry and wishing he would be a famous poet. He is terrible as a poet but it keeps him alive when not drinking. He is really good at drinking and goblins deliver daily
49 Shifty goblin bootleggers live here avoiding tax and selling sly grog. They might threaten you if they think you will blab
50 Bugbear clown lives here because of all the children he can scare, is quite unpopular
51 Nilbog lives here and only talks backwards gibberish and throws up feces for guests

52 Norker goblin lives here thanks to goblin housing scheme, he just wants to club and bite people
53 Small formarian horror lives here is hideous and causes fear but desperate for true love
54 Crazy goblin shaman lives here making potions and can sell random ones but he forgets what they do
55 MrJip the monkey lives here with his wife and wants to talk about his lord and saviour the sun god to you if you have a meal with the family
56 Grandmother Goose lives here a local amatuer detective and sage well respected by locals and always stalked by Mr Fox her arch enemy. She almost always has a guest over and often is solving a new case about half the time
57 The frog prince lives here but a wizard stole his sweetheart and polymorpherd her into a human. He pines for her and has forsaken his kingdom. Dad has offered a wish to who makes the son happy  
58 Grandpa Withershins lives here a bearded old hermit thousands of years old from living in faerie land mostly. He offers advice and best dining tips in the area
59 Mr Pidgeon collects coins and will show his precious collection while Mr Fox peeks through the windows
60 A Mr Fox lives here in hiding from the law with a poison heavy crossbow waiting by the door
61 Witch Ashley lives with her hellcat Maggogmog. She would happily make biscuits for visitors and tell them amazing stories exploring other dimensions with her cat and drugs
62 Gateway to a invisible elven castle overlooking human lands possibly on a island
63 Goat, a chicken and a gnome live together. Welcome strangers in for a drink happily
64 Gnome tailor makes pants for all the best dressed animals, a bit snooty but fair
65 A wild elf boy who never wants to grow up will live like this till something bad happens
66 Werewolf lives here trying to avoid being tempted by living beings which he lusts to murder, he often has some other lycanthrope over to stay
67 Gateway to a gnome village in hills in gnomeland
68 Gateway to a dark forest filled with undead and cursed ruins of the plague era
69 Werefox lives here pretends to be girl in hiding and invites strangers inside to stay
70 Family of were rats, one is a minor wizard in human form. They all try to pretend to be normal
71 Hobgoblin seems friendly as long as you don't swear or mention the war

72 Goblin who collects fancy shiny gewgaws and trinkets, happy to trade or offer info
73 Cross dressing werewolf currently is dressed as "grandma" invites you in for tea
74 Nearly blind old witch with ear trumpet, easily confused but friendly
75 Gateway to a dark elven wood with spiders and humanoids and lycanthropes and witches
76 Gateway to a bright elven wood with treefolk, animals, centaurs, dryads and more
77 Several batchelor rabbits, layabout drinking and smoking and talking about girls 
78 Old mr badger knows about everyone and lots of local history
79 A blue hat gnome lives with a owl and a rabbit who all play boardgames
80 Three witch sisters who like to knit, play cards and occasionally eat a guest
81 A family of bluebirds singing together, will invite guests in for seeds and water
82 Old lady hobgoblin will invite you in for cookies and complain about elves for hours
83 Gateway to a cavern underland near a great cave elf city. They have strange ways
84 House is full of nuts and a cramped but happy squirrel
85 Bored gnome children who want entertainment and offer keys to dads liqueur cabinet
86 A elf boy and a squirrel live here together but their families don't approve
87 A household overcrowded full of sprites or brownies or pixies
88 Leprechaun polishing his gold coin collection will tell sad stories about old days
89 Family of blackbirds worried someone is planning to eat them all up in a pie
90 Gateway to the happy hunting grounds were most souls reincarnated as animals and may evolve into beastmen or spirit animals or intelligent animals
91 Dwarf a black squirrel and a mole live together and like looking for treasure
92 Black hat gnome has several human child slaves cleaning and cooking, he invites guests in and has children serve high tea but whips children who are clumsy
93 Owls meet in this lodge to discus secret happenings and unseen forces, non members not allowed

94 Family of halflings make a good living selling pastries and cured meats
95 Family of wild boar with idol of the forest lord seated at their kitchen table
96 A family of toads croaking and playing checkers and eating grubs
97 A wood golem who insists he is a real boy has lived among animals for decades
98 Deerwoman who is kind to strangers and offer first aid and food
99 Crotchetey old dwarf drinking alone flings feces at anymone knocking on his door for another bloody intervention
 Petty god like the turnip god or some similar oddball character

Thursday, 18 January 2018

d100 Magical Forest Canopy Encounters

This is for things that happen invisible to ground level. When you climb into the canopy you are in another world. Or into the boughs of a magical other worldly tree. I intend to develop a magic woodland and elfland campaign lines later in the year and a compilation on everything so far for my patreon shortly. Inspired by the wood between worlds or william morris ripped by cs lewis, myths like the norse world tree and a diet of uk fairy stories including the magic faraway tree. Probably mythago wood too. Will work on a few new forest things this month.

d10 Treetop Terrain Paths

1 Trunk - climb up using good hand and footholds surface with branches
2 Branch jumping - hop across some gaps in path or fall or use safety ropes
 Branch walkways - long straight paths connecting treetop terrain types
4 Skylit Branch - breaks through canopy and can see other trees or clouds or sky

 Steep thin path with good hand holds goes around the trunk
Pleasant winding path with branches forming a rail around the trunk
7 Mushroomy branches - dark area where fungus thrives popular with goblins
Grassy branches - where grass grows and animals like bunnies and deer graze
 Bushy thick growth - good for lairs and easier for smaller size creatures to cross
10 Inside Trunk - winding stairs, complexes and even houses or elevators inside

d100 Magical Forest Canopy Encounters 
01 Huge talking squirrels holding their nuts having a chat
02 Tree goblins throw acorns at you and tease you with mean names
03 Nasty black hat gnome invites you into his tree door for cake and tea
04 Jolly gnomes and animals having a tea party
05 Faeries frolicking with animals playing music and dancing
06 Tiny coloured door where a d4 1=gnome 2=goblin 3=faerie 4=squirrel lives
07 Squirrel tribes having a war throwing bad nuts around
08 Fancy brass door where a friendly modron lives in his mechanical house
09 Giant caterpillar with a hooka, can sell you a hit of whatever you need
10 Family of bramble micelings having a picnic with halflings in best clothes
11 A foxman trying to talk some young rabbits of see his carrot collection 
12 A redbearded tree dwarf playing an accordion leading animals in a bestial chorus
13 A witch glides by on a broom or in cauldron with her familiars and waves hello
14 A tree ogre demands you answer his riddle, whatever the outcome he attacks
15 Elven teens have never seen humans before supervised by a teacher
16 A lady fox spirit in human form falls in love with a explorer and is cruel to rivals
17 Goblin kids and squirrels bouncing on a branch trying to reach a big nstrage nut
18 Squirrels waging war on gremlins hurling bad nuts and rocks at each other
19 Some changelings pretend to be young lost humans to score free food and hugs
20 A swan maiden playing a lute for goblin and elf children
21 Bunnymen with clubs beating a fox dandy to death then out of the tree
22 A elf scout introduces themselves is lustily interested in a explorer for a few days
23 Gnomes having a trial, thieving squirrel gets hung
24 A elf blind princess followed by seven geese actually gold dragons in disguise
25 Jack O Lantern golems looking to beat up outsiders
26 Needlemen guarding a sacred chamber of the tree
27 A mandrake root running and screaming killing everything in its path 3" in fatal range
28 Leaf covered wildmen offer to dine with you on their grubs and acorns and mushrooms
29 Fur wearing wildmen chasing some fallow deer in the branches making risky jumps
30 Giant owls question you as to your lawful purpose here
31 A wizard meets you and is delighted, invites you to his tree door cottage for tea
32 Beavers carrying bundles of wood tell you about plan to put a river up here
33 Delinquent rabbitmen children see explorers and decide this will be fun trouble
34 A squirrel sheriff asks if you have seen any missing animal children or a faxman
35 A cheerful old wise lynx will give direction to a settlement up here
36 Area with several dozen mushroom houses and patches of moss and grass on branches
37 Squirrel lookout post sees you and disappears
38 Squirrelman bandit gang with bows and acorn slings demand a toll of food
39 A charming foxman bandit demands you follow him to his lair peacefully or else
40 Large partridges or pheasants are startled, they are good eating and close
41 A giant eagle in a nest will chat to anyone friendly, if attacked other eagles help
42 A griffon asleep on a branch possibly blocking the way, if wakes up is quite polite
43 Elf delivering faerie food to magical beings in area might mistakenly offer strangers
44 A cackling ugly old wizard has a captured wailing gnome maiden or faerie lad
45 A giant spider has spread webs in area, if touched she come running
46 A giant constrictor wizard snake in the branches with jewelled beard, friendly
47 Savage tree troll swings like an ape through branches tries to grab some one
48 Several dire wolves follow explorers to snatch one while most distracted
49 Wolf riding goblins patrolling area for strangers
50 Bat riding goblins report to faerie folk about intruders
51 Goat riding goblins hopping from branch to branch squealing and bleating in delight

52 Wise magic nannygoat offers healing milk, just get on your knees and help yourself
53 A plucky young tree octopus has moved here from the sea and thinks its ok
54 Lost peasant child no idea where home is has been lost up here for years
55 Herd of deer madly run through you in blind panic
56 Stagman hunter asks why are you here and why dont you leave
57 Witch tree door cottage, she mostly knits and offers healing or cake or tea
58 Treehag demands mortals attend her and be judged
59 Druidic acolytes surprised to see you in this holy place
60 Senior druid asks why are you here and offers to help you leave
61 Elf riding a stag in the branches
62 Goblin riding a wild boar both squealing in blind panic
63 Faerie maiden with attendant sprites and talking animals
64 Dryad lives here with charmed explorers from the past but she wants new ones
65 Treeant in a clear grassy spot in a patch of sunlight
66 Old goblin offers to teach you all wizardry but you must be his servants
67 Old shaman with several animal friends and invisible guardian spirits
68 Tavern in the branches with drunken treefolk celebrating something
69 Brothel in the branches with a witch madam and her changeling workers
70 Banshee arises from a grave on a patch of grass on a branch
71 Centaur has set up a shop d4 1=blacksmith 2=healer 3=prophet 4=sage 

72 Treemen greet you and welcome you sit with them a few years in this nice spot
73 Tree spirit folk in human form welcome you and offer to share food
74 Elven travellers are stopping to eat and invite you to join their faerie feast
75 Elven bard is pleased to meet you and wants to compose your life story
76 Harpies screaming crude abuse and spitting, demand gold or food or sex to pass, 
77 A lion king wearing a crown is asleep with his favorite elfmaid aide
78 Startle a faerie of a older reptilian bloodline with scaly wings and a snake tail form
79 Mushroommen preparing magic mushrooms for a spirit walk invite you to join them
80 Old hedgetroll, quite harmless and peaceful, nursed by a hedgehog and a sprite
81 Redcap gnomes will threaten travellers in giant form if blood dripping hats not enough
82 Goblin shrine on a branch with a goblin witch doctor making potions
83 Druid teaching various young elves, sprites, brownies and treefolk the facts of life
84 Giant bluebird with a fancy hat greets you cheerfully and offers to sing for you
85 Gnome woman offers fresh pancakes, thought you youngsters looked skinny
86 Young bramble micemen picking giant berries to make jam
87 Faerie dragon pretending to be asleep on a rock
88 Unicorn frolicing in the branches with a elfmaiden
89 Satyr offer to get you some drinks and music for a party
90 A giant green armoured knight with a axe asks who will take his challenge
91 Peaceful naked hobgoblins sitting in the sun eating bread
92 Bugbear sees explorers and follows will decapitate one by secret at bad moment
93 Ravenman messenger asks if you have any messages he can carry

94 Huge flock of birds chirping noisily all around you spreading gossip from many lands
95 A pair of evil trolls with a saw chopping a branch with family of wailing bunnies on end
96 Iceman asleep, waiting for winter to get up and spread snow and icicles
97 Goblin children licking a large unhappy newt
98 Clod of land in branch with a well covered in ornate elf carved stone
99 Temple of a nature or faerie divinity in branches with magical guardians and priestesses
100 Tower intersecting several branches d4 1=dark elves 2=witch 3=wizard 4=ogre magi

Wednesday, 17 January 2018

Desert Beastmen

Beastmen Types to date

Basic Abhuman Class - dated a bit now

Will get around to working out abilities for each type for my beastmen/abhuman class which id better revise. A compilation of all these beastmen posts would be possible some time. A bunch of elemental abhumans would be good to describe sometime. Vegetal and fungal ones possible too. Possibly something like some other odd ones like orcs, barbarians and a frankenstein monster types too. I did batmen twice so will need to fix and replace one or split into vampire bats or something and replace one. A post on this soon...

d10 Desert Beast Men

1 Falconmen
2 Cobramen
3 Gilamen
4 Hyenamen

5 Scorpionmen
6 Foxmen
7 Scarabmen
8 Camelmen
9 Ostrichmen
10 Cheetahmen
11 Lynxmen
12 Jackalmen

Falcon Men

These ancient warriors serve the sun and sky gods, fighting evils such as snakes, scorpions, vultures and others. They especially hate undead and necromancers. They are fanatic warriors who are harsh judges. They live on high rocky outcrops and mountains where they can see troubles from far away. They have long aided humans and protected them from ancient evils. They do look down on humans for being morally weak and prone to corruption. They think paladins have some hope.  Different tribes live in different climates but the desert ones are the most numerous and active. In their tower monasteries they keep libraries of evils they fought and arcane records of ancient wars between law and chaos. They spend most of their days training and in study waiting for the apocalypse to begin. They are always wary for the signs of doomsday and waiting to wage war on the armies of chaos. Sometimes they adopt human orphans and train them in hopes they will improve humanity. Some have come to serve in solar temples or might visit on high holy days. Some guard ancient relics and holy places. Their rigid thinking makes them inflexible and intolerant of weakness or moral failing. Trying to convince them of anything is very difficult but possible. They are highly thought of as teachers by some priests and holy warriors who may live with them for a year.   

d12 Falconmen Troubles

1 Falcon men found a corrupted village tainted by evil. Priests were hoping on saving them but falconmen cane and killed them all and burned down the community and stole the youngest children.
2 Falcon men have been seen searching for something. They have killed several bandits and other hostile creatures but wont say what they are searching for
3 A temple was uncovered and looters began to dig for a entrance but falconmen came and killed them all and have occupied the ruin
4 A lone falconman arrived in the village and has become the local lawman. The villagers don't mind but he has been executing bandits and any travellers committing acts of vice or dishonesty a bit too much
5 Assmen worshipping their storm war god have been fighting falcon men in the area. Both have been escalating and recruiting others to fight and pressuring humans to choose one side
6 A falconman and his chariot team have been holding up a road or well examining travellers for moral purity and goodness. Those that fail are decapitated and heads put on spears by the road road

7 A gold tipped pyramid structure has been exposed by weather and a falconman fanatic has turned up to guard it from any intruders
8 A falconman monastery has declared a crusade on chaos and evil. Anyone with less than perfect faith in law and good is to be purged, and the gods can sort out any mistakes 
9 A falcon man, last of his tribe is trying to recruit humans to join him in exterminating those who killed his kin. If he cannot appeal to idealism he offers the wealth of the villains
10 A bitter old falconman has been guarding holy scriptures in the hills for years. Some local murder hobos think he has golden eggs and plot to murder him
11 A team of falcon men have been sent by their prophet to exterminate a cult infesting human lands. Without proof humans are horrified by the murder spree
12 Humans stole a relic from a ruin and the falconmen want it back. They have tracked the thieves to the city and killed several of the looters already

This tribe of serpent men are a splinter group who developed their own culture and feel superior to their kin. Cobramen mostly live in deserts and tropics and many have remained hidden using vile cults as proxies to deal with the world. Cobra cultists use drugs, assassination, hypnosis and kidnapping as every day practise. They use exotic martial arts and strange weapons and the peoples who live near them are terrified and dare not peak the cult name or do anything to antagonise them. 
The cobra cult also has hybrids with cobra bloodlines who often become leaders. Cobramen have hidden complexes under their ancient ruined temples and deep in caves. Some of the more savage and degenerate ones live in burrows in sandy hills and they snatch victims to eat from local communities. Cobramen leaders are also known to be magicians and are willing to create undead, summon demons and even become vampires or lichs. They carry some genetic fault which has been weakening their blood line for aeons. Albinism is common for the cave tribes and many of their holymen have anemia. Breeding with humans has helped to strengthen them but they find this chore disgusting. They do mix with werecobras and cobra changelings who are part of some complex hierarchy. They also have other monsters they have bred with like demons and giant snakes. They may ally with other reptilians and draconic creatures or use pet basilisks but other such creatures know the cobramen think they are the master race.

d12 Cobramen Troubles

1 A cobra cult have begun murdering and killing like the old days and people are calling for the army to hunt and destroy them, but the authorities are not yet convinced
2 A number of youths missing for months were killed robbing a caravan wearing the cobra cult turbans and tattoos. Mourning parents beg adventurers to avenge them and rescue other missing people
3 Youths reported finding ruins and treasure in the hills. They never returned but some of the gold they brought back had the mark of the cobra kings and the locals are scared of reprisals
4 Cobra cultists have been active in the area murdering but a scholar believes he knows where the buried temple and possibly the cobra masters can be found
5 Everyone avoids the swamp ruins crawling with cobras but of late the cobras have been found in local villages and in fields biting workers. Marks of the cobra cult have been found on several bodies
6 Investigators sent to find the cobra cult were found turned to stone in poses of agony. One was turned to flesh by a wizard and died of snakebite moments later. Locals are worried

7 Coins of the cobra cult dynasty have been turning up in the marketplace and people are suspicious. But on the bright side the local thieves guild has vanished
8 A pile of sacrifice victim corpses were flushed out of a drain after a storm. Most had snakebites and many had missing limbs. A cobra cult in the sewers have people afraid

9 The cobra cult thugs have been attacking all over the countryside, snake monsters growing more common and drums and chanting are heard in the woods. Undead are now walking the streets by night and cobra hybrid vampires have been attacking in peoples homes
10 A strange fever has been infecting locals and those with the sickness have been wandering into night. One family tied up their grandma with the wandering fever and she grew scales, snake eyes and fangs before escaping. Now the priest has died of a snakebite and people are getting suspicious 
11 Local children found a cave when rabbiting with cobra shrine carvings. Since the word got out strangers have been visiting and poking around the cave. Now the children who made the discovery have disappeared
12 Most locals had never seen cobra till recently but now they are more common. Cobra handcrafts and images are becoming more common. Some of the locals are even keeping them as pets in baskets and bathing them with their babies

These large reptile men are slow moving ponderous creatures with stumpy tails, red and black scaly skin and terrible breath. They have a venomous bite but many claim the creatures kill with their terrible breathe and tell many untrue stories about them. Some claim they don't excrete normally and vomit up feces to explain their bad breath.  Mostly they live in desert caves and prefer to be left alone but occasionally they get riled up and form large gangs. Mostly they do this to return their homelands to peace and quiet but they have been known to war with insect and arachnid peoples. 
Most are peaceful and stay at home but their size and ferocity make them desirable by others as fearsome warriors. Their reputations does not help. Individuals might strike out and come to serve others or move into a village and become guardians. Occasionally they are kidnapped to use as gladiators  or guardsmen and these reluctant warriors are bad tempered and are feared as savage and brutal fighters. Strangely the school of magic they like most is druidry. Occasionally desert dwelling lizard men or snake men like to employ them as elite body guards or champions. All kids of desert kings and leaders like the same. Druids also employ them occasionally and they might guard sacred oasis and hidden wells or be employed as guards for travel. Occasionally someone kidnaps one of their children and all the available adults unite to form a war band to chase the evil doer. They are quite saddened by the rest of the worlds treatment of them and know they are in decline. Apparently in ancient times they were more common and even waged war on enemies intruding on their desert lands and were mercenaries for other reptilians but now they are suspicious of almost everyone except druids. Sometimes they ride giant lizards or use them as pack animals

d12 Gilamen Troubles
1 A horrible reptilian monster has moved into a hillside cave and locals are frightened and want it gone
2 Some slavers have brought gilamen children in a caged waggon into a village while on their way to market. A force of angry gilamen are in pursuit and the slavers try to get the locals believing the monsters are simply on the warpath and need to be stopped
3 A gilaman seeks help to recover some eggs from his homeland. He poorly understands humans and has upset many in his quest. A druid has offered to recruit adventurers to help him and smooth over troubles with locals
4 A serpentman wizard has convinced some gilamen to unite to drive off humans from the area convincing them the humans are a threat. A local druid is suspicious the gilamen have someone pulling their strings
5 Gilamen gladiators have escaped and many are in a panic in fear of the monsters who have heard only of their brutality in public fighting pits
6 A village for years has enjoyed good relations with a friendly gilaman who kept out all kinds of riff raff and troublemakers. They fear he has been kidnapped by fightpit slavers
7 A gilaman has had his family murdered and seeks revenge. He has taken secret chaos potions and called on ancient demons to aid him and assembles a chaos warband of reptilian monsters out for blood

8 A gilaman elder seeks adventurers who can help him. A dungeon has stolen eggs for years and have turned their children into murderous thugs working for a dungeon boss. He wants someone to kill the boss and convince the gilamen to return to their homeland where they can live in peace
9 A gilaman druid was peacefully attending his grove when a gang tried to kidnap him. The gilaman thinks it is time to cull the local humans and has created wood golems and giant animals to help. He could be stopped but bringing him the true criminals would be easier and bring peace
10 A huge gilaman has taken to guarding a local well and locals are afraid. None have though of talking to him or asking who he guards the well from
11 A ruthless lizardman vampire has charmed several gilamen to bring him humans to drink blood from. Some might realise their behaviour is not normal for the previously peaceful creatures
12 A thug has raised a gila since a egg and uses him to extort money from people or has it menace a road and pretend to drive it off for a reward. The gila's mom has heard of him and wants someone to save him from this shameful life


These vile horrors are long enemies of human kind and served many of the great ancient evils and demons. Cowardly bullies with great strength and ferocity. Greedily devour victims sometimes stopping in a fight to wolf down some spilled innards. They prefer to outnumber or appear stronger than their enemies but thankfully they are not very persistent and flee when the odds turn. Humans dread them, for hyenamen prey on humans like no other monster. They love to eat human hands and greedily stuff themselves on the dead. They take prisoners for slaves and food and will kill and eat any who are too slow or weak. The laughter they make is terrifying and they enjoy taunting victims and hunting them to exhaustion. Their worship of demons is well known and often they will serve any evilhuman cult knowing their purpose is to kill and terrorise. They make orcs seem subtle and sophisticated. If they cannot kill humans all kinds of deihumans are delicious and anything made of meat is fair go. Sometimes people leave out poison bait for them or poison the innards of a corpse. They chop off hands or wolf down innards first choice because they are easy to swallow quickly.  Most cannot tell males from females apart, even scholars of anatomy get it wrong. Some say the females are bigger and fiercer and abuse male prisoners more. Often they use normal hyenas as dogs and the terrible hyenadon as mounts. Dinocrocuta are even bigger the size of a cavebear. In ancient times they were more common and there were arctic tundra versions. Now they mostly thrive in wastelands where humans don't kill them all. Any organised humans will try to exterminate hyenamen. Even orcs and humanoids can have uses and be dealt with or paid off. Hyenamen only value meat and terror. They might accumulate loot but it is best used as bait or to buy slaves or weapons. For some reason they like morningstars and flails possibly from devotion to their demon gnoll patron. Some gain additional powers and mutations from demons such as carry disease, invisibility in darkness or more. Their fur colour often is related to the cults they follow. Some become priests and are greatly revered. Most beastmen hate lycanthropes but were hyena are considered kin and some hyenamen take on the condition they regard as holy. Hyenamen establish kingdoms often in wastelands. Other races sometimes employ them as skirmishers or shock troops. Gnolls are a common name also used for them

Troubles With Gnollmen1 A local vegetable farmer disappeared on the way to market. Chunks of bone were found in the area and some blood and his family don't know what happened
2 Hideous laughter from the darkness has been terrorising a village for nights and some animals have vanished
3 Up in the hills a shrine to darkness has been reclaimed by a priest who has brought hyenamen with him as helpers until he can make some undead. Unfortunately the hyenamen have eaten every old bone in the caves and the priest reluctantly needs the troublemakers
4 Hyenamen riding huge Dinocrocuta have been raiding the kingdom taking whole communities back to their hill country wasteland to feast on
5 A hyenaman and his pack of hyenas have been terrorising the countryside stealing sheep and driving traders away
6 A tribe of hyenadon riding hyenamen have been raiding farms and attacking travellers. The nobles have offered a reward because the hyena flee the local knights sent after them and their mounts can handle rougher terrain than horses
7 A hyenaman priest of darkness and his black furred tribe have been taking hostages and demanding ransoms. Any who cant pay find a pile of broken bones left on their doorsteps
8 A hyena cult worshiping a disease demon have been hit and run raiding leaving those injured to slowly die and spread the plague. The particular sickness makes the victim have violent berserk rages which the hyenamen think is a virtue and the disease never is lethal to them
9 A dungeon lord has been building in secret for several years scheming to control the area. Of late his hyenamen have been sneaking off to eat villagers and people are suspicious the hyena retreat somewhere secret in the area. The exposure has forced the boss to advance his plans
10 A band of hyenamen worship the slime god and after devouring the occupants of a farm house leave gelatinous and slime monster spoors behind to clean up the mess. Someone came home from market and saw the horrors finishing of her family and has called for help
11 Distant horrible laughter and drums have been heard in the hills and people have been disappearing. The local law offer a reward
12 Hyenamen have occupied a old empty dungeon and enslaved kobolds to repair the tunnels. WHen the kobolds finish they will be eaten and the hyenamen will start raiding. They hope to attract a evil priest

These awful beings were created by chaos to torment the children of the gods. They utterly hate all other life and murder and devour freely. They often guard unholy places and entrances to the underworld. Many have additional limbs one set often with huge claws making weapons and tools meaningless. Their poison stinger tails are their fiercest weapons. The are kin to other scorpion monsters such as scorpion centaurs, were scorpions and giant scorpions and often live and work with them. Some confuse them with scorpion centaurs when they ride giant scorpions. They can live in the most barren of regions in the worst conditions. They serve numerous scorpion demon ancestors and some carry chaos mutations. They often live in caves and burrows and practise foul sacrificial rites in the dark. They can track prey for miles and often position themselves over a wide area but just in sight of each other. Thus when one attacks more swarm in for the kill. They occasionally form vast armies who besiege entire cities, Those that carry shields like to use polished reflective ones which in large gatherings dazzle enemies in the sun. Very few other creatures trust them or tolerate them. They simply cannot resist the temptation to eat other creatures for long. In elder times there were aquatic versions who were among the first creatures to move to the land. Other types live in caves and may hove long feelers to hunt in the dark. Many variations in colour schemes and camouflage exist. Yellow in deserts, black for night hunters, cobalt blue, green and many more varieties. In recent years they have been increasing in numbers as rituals to turn men into the monsters has been circulated among cults

Troubles With Scorpionmen
1 A whole opened up in a road and a carriage fell down. All the passengers and the horses went missing but the guard saw horrible scorpion men in the hole. Now the hole is filled in with rubble and broken carriage
2 Scorpion men worshipping mother Tiamat have sworn to help destroy humans in the area. They have been digging up a ancient machine but have no idea how to use it so have started kidnapping wizards. Some of them have draconic mutations 
3 A cave in the hills has been guarded by scorpion me for generations. A wizard wants someone to kill them and find out if the cave is a portal to the underworld or tablets of the old gods
4 Scorpion men have opened a tomb, eaten the remains inside and set up as a base to terrorise the region 
5 Scorpion men serving a part demonic scorpion centaur king have been raiding civilization, tearing down walls, filling in wells and burning houses and eating everyone they catch
6 Scorpionmen serving a scorpion queen have set up a lair. They kidnap men to be her mates and if they survive she turns them into scorpionmen. She is also laying eggs and plans to overrun the country
7 Scorpionmen guarding a relic of the old gods have realized their god is never coming back and taken a peak. A machine that makes rando monsters and teleports them into available lairs nearby. They have moved into a local empty dungeon and begun robbing merchants
8 A scorpion cult have been busy for decades causing trouble murdering and kidnapping. Now they have learned how to make devotees become scorpionmen and have increased their operations with their superior fighting force
9 Scorpions have always been common in a certain patch of wasteland and adventurers with anti poison magic went to explore it. They found ruins of a scorpionman city with angry scorpionmen inside worshiping their demon ancestor. They got out with some jewels and wild tales
10 A local swamp has had bodies of frogmen, fishmen and eelmen wash ashore. The fishermen are afraid and have heard drums from the sunken temple ruins. Marine scorpionmen have been revived by a catfishman wizard to aid him turning the swamp into his personal kingdom of evil 
11 A cult of darkness have recently found the secret of making scorpion men and have created a band to guard their temple in the hills from greedy adventurers. The cult have recently been turning gold into lead just to offend the sun god and local merchants are outraged
12 A band of nomad scum who have been decimated after being hunted by civilised people retaliating for decades of raids have been seen again. But now they are scorpion men. Nobles have raised a reward for any who can kill them and find out how they changes into monsters

These sneaky thieving killers are much hated and wage war with farmers. They lie and deceive if given the chance but most people know not to trust them even if they can be charismatic. They delight in thieving and murder and mostly act alone as they are selfish and don't even trust each other for long, just long enough to breed. If they do join a gang they do so temporarily for a big heist. They often join gangs of mixed beastmen or even start their own. Sadly many of their schemes ae simply to break into farmyards and kill all livestock. Sometimes their followers are disappointed this is the extent of their scheming. Some have more elaborate schemes like stealing gold, kidnapping or joining some group to betray them. Often they get bloodlust and start killing everything they can reach even killing farmers once all the livestock are dead. Some enjoy taking wild risks or talking to their victims more than they should. this is often their downfall but they enjoy scaring victims and feeling superior. They see themselves as charming gentlemen but are more like sociopathic serial killers. There have been cases of more sociable ones who behave better but they are rare. They like gold to buy fancy clothes and decor for their lairs. Stealing luxury goods is a favorite heist. They are very vain about their tails and take threats to them seriously. They have a special hatred of furriers and anyone wearing fox fur. There are various varieties who live in deserts, tundra and woodlands. Some have begun to sneak into cities making lairs in abandoned lots, sewers or murdering a dandy and taking their house and clothes. They are suspicious and jealous of changeling fox spirits or were foxes and will try to kill them as rivals. When young they can be more appealing and more sociable. Their horrible melancholic noises scare many animals and farming folk. They are interested in sorcery and wizardry and magic of deception.

Troubles With Foxmen
1 Someone is kidnapping village women who walk alone so now family members travel with them but now women vanish and their escorts are found murdered
2 A foxman has taken over a bandit gang and leading them to increasingly brazen exploits and horrible murders
3 A colourful fox dandy has been luring children into his carriage with candy and toys and taking them to his secret lair
4 Someone broke into a brothel at night and murdered all the workers and customers. Local officials and criminals are furious
5 Someone has been robbing butcher shops and killing the butchers and their families. The murderer seems to have used the butcher tools and murder victims to make sausages
6 A wealthy candy maker has closed their doors of late disappointing his rich clients. A dandy foxman has taken over and is making horrid treats like glazed kidneys and candied eyeballs for monsters to enjoy. He thinks he is a genius
7 A artist colony has been silent of late and used to send for food daily to the village. A foxman has taken them prisoner and is slowly torturing them to death one by one while critiquing their life's work. He complains bitterly that because he is a fox nobody takes his superior art seriously
8 Someone has been murdering tailors about town. The foxman culprit has been demanding fancy pants and kills any not made to his standards. He criticises his enemies dress during fights 
9 A cunning burglar has been stealing bejewelled golden artisan eggs and the usual guilds are denying they did it or offering to sell the eggs back. The noble collector is outraged and other eggs have been stolen also. A huge reward has been offered
10 A girl told a story of how a kind foxman took her to his home for tea and cake. Locals are terrorfied this is a bad sign and locking their houses and barns at sunset, even the tavern!
11 Someone has been sending love letters to lonely rich men luring them to a isolated village then murdering them. The culprit is a cunning fox lady who feigns innocence if caught, she will fight if cornered but will try to cut a deal offering one of her treasure caches
12 A foxman has kidnapped a band of minstrels and has been forcing them to perform for him and his friends. The Inn expecting the minstrels is worried as they were good friends

These insect men are maligned for their appearance but are also associated with solar cults and by collecting dung they help reduce disease in cattle. People do dislike the fact they build huge towering citadels and castles from excrement and roll gigantic boulders of dung carelessly around crushing people. In their castles they build mighty temples to the sun god from dung and cover it in gold leaf. Other nocturnal breeds prefer the moon and silver and some subterranean ones prefer lead and worship the anti sun the god of darkness. Their evil cult worship shadow demons and create shadows from the dead. They roll spheres of magical darkness focused on their dungballs they roll at or ram enemies.The chaotic type who rolled disease carrying poison balls into waterways and wells. They eat flesh by choice and often are mutated. All types also dig elaborate tunnel complexes that sometimes adopted by others and become dungeon complexes. Visitors are sometimes surprised when the scarabmen roll huge boulders of dung that just fit in the tunnels. They can be employed to make constructions and excavations and are more friendly than termite men and other burrowing insectoids. They helped the first god-kings build pyramids and ziggurats long ago. They built dams, walls, forts, wells, canals and more of the great ancient kingdoms. They don't stop walking and bowl over anything in their way. Sometimes hundreds move together, each with a ball of feces as tall as they are running. They are friendly and willing to trade and make deals as long as you don't slow them down. All scarabs use any available spell casters styles depending on their clan. They like literacy, magic and machines ever so much but like them made of feces if possible

Troubles With Scarabmen
1 Chaos scarabmen come through a gateway and begin to build a great temple altar to summon a god of chaos. Their hungry workers require hunters who roll giant balls of meat and bone and offal
2 A clan of sun god scarabmen arrive and start building a monument. It gets bigger and blots out the sun for part of the day and locals mad. They are building a huge obelisk with chambers inside and plan a gold capstone
3 Scarabmen wizards Have built a underground device to open a planar portal. The great arcane machine is causing earthquakes on the surface
4 Chaos scarabmen of the plague god attack a community with filthy rancid diseased dung balls, leaving the village covered in tons of feces
5 A dazzling golden domed sun temple has been erected, now the scarab men have armed as hoplites and ready to defend it
6 Lunar scarabs say they are from the moon where they live off leviathan moon worm  feces. They crashed in a balloon and are now stranded. They are hard working, gullible and easily exploited or enslaved
7 Darkness Scarabs are at work in secret tunnels which are magically dark
8 The Silver Scarab moon cult are building monuments to the moon gods and goddess all over the countryside 
9 Scarabs worshipping the great desert demon Thon are building him a pyramid in the mountain. Soon it will open a gate to their lord 
10 Scarabs have invented a game where they roll giant dungballs from a hilltop at waggons on the lowlands road. Merchants are getting annoyed at being run down and goods damaged with feces
11 Scarabs have built artificial metal constructs but dont know how to give them souls. While waiting evil spirits have taken them over and they will pay adventurers to return them
12 Scarabs have built a tower that can be used to call the sungod to blast heathens countries from afar. Sucha weapon is a terrible temptation no mortal should have and several factions want to destroy it and others want to use it themselves

Camelmen are a stoic people capable of great pasion. They can be very pleased or angry or in love. They can be quite friendly and welcoming to strangers but some tribes are hostile and suspicious often a product of bad history rather than evil. They themself employ normal camels and use them for long distance trade. The shaggier two humped camels are more cold resistant and a hybrid  camelman type tolerates heat and cold well. They are related to llamamen, guanacomen and alpacamen and a few other races. They are notorious for their spitting skills and they spit on people they dislike and have spitting contests. They can live a week without food and four days without water giving them a tremendous advantage over most races and traders. Some remark they have beautiful eyes and they certainly can be charismatic traders. Most carry large loads and some are quite strong. They are not the most magical race but some are priests or druids and the few who use other magic like illusion magic for some reason. They are good workers hauling water for irrigation and moving rocks in mines. They are quite hedonistic when not working hard and enjoy feasts and parties with dancing, wine and lots of shouting. Many are nomadic and might use caravans especially in the lands beyond deserts with more rain. Some live in cities as rich merchants and bankers and are well respected. Some enjoy piercings in their ears, lips and noses. Some wear decorative clothing with beadwork and silk and exotic hats and headgear. They have wandered the earth to every known continent but have struggled more in some places. Most humans find them among the most amiable of beastmen. Some are jerks but they telegraph it a mile of so humans know to avoid them. Camelmen have many strange sects and foreign gods they have discovered on their far and wide travels. Most of these help them deal with diverse cultures rather than hinder this

Troubles With Camelmen
1 A caravan of nomadic camel men have parked on the village common and most people have never seen such creatures. They are up late drinking and celebrating and some locals start to blame local problems on them

2 A caravan of camelmen from afar have been kidnapped and local merchants want them free, someone has to find who did this and why and stop them
3 A wily camelman trader is selling strange treasures he dug up in the far south some are more powerful than advertised or have strange flaws
4 A sect of camel men have been insulted by humans mocking their religion. A mad cult leader has summoned a masked band of followers who now raid shrines and burn them and they rough up common folk and punish them according to their own strict laws like "no trousers they are the implements of the devil"
5 A camel prophet has dreamed there is a genius in a lamp that must be rescued in the area and his sect is dedicated to freeing the lesser divinity plus the prophet realy wants a wish
6 A man wants to marry a camelmaiden the both families are outraged. The poor merchant youth has been sending notes with servants that he and his love need to be rescued
7 A camelman worshiper of Sindar the moon god is searching for a ancient relic lost aeons ago by his people. They want to use the relic to blast a channel through the mountains to facilitate trade then destroy it. Honestly.
8 A oasis for aeons has been guarding by camalmen who worship the water nymph but others are jealous of non humans with such a good location. A human merchant has bee rousing up people against the camels accusing them of devil worship, black lotus dealing and corrupting local youth with jobs
9 Camelmen bandits also like grave robbing on the side and a band wandering the area found a forbidden crypt of the old ones releasing a demon and attracting a cult. The surviving camelmen are mostly drinking it off but they might help imprison or slay the demon
10 A famous camelmaid dancer is travelling through the area with her troupe and a cult who disapprove have been sabotaging them and trying to intimidate the show 
11 A camelman assassin has joined a merchant caravan and since arriving has killed several guildsmen and merchants and will continue till exposed then he will flee to the assassins mountain back home. People think he a goofy fool nobody would suspect
12 A camel man wizard is seeking ancestors of a ancient hero so he can listen to the dreams of their past incarnation to find a treasure. He uses drugs, hypnosis and a ritual to make the ancestors dream their past lives then a spell to see the dream. He has no intention of sharing

This maligned race warred with humans who taught that ostrich folk were demon birds. They do worship wind and sky spirits humans don't always approve of. Some do worship demons but these were tribes that were almost slaughtered by humans and desperate. Having survived persecution they are wary of humans but willing to trade. They like grasslands and deserts and are kin to other flightless birdmen who were robbed to power of flight. They have mighty kicks and pecks but use bows, spears, javelins and darts to great effect. They mostly fight like skirmishers more than hopolites but some have. They use their speed and endurance to harass enemies and might follow them for days. They have served empires as scouts and skirmishers. Superior eye sight and long distance running have helped. Some temples employ them as they make excellent guards. They quite enjoy elaborate uniforms and armour and they are good at moving in unison or standing still like statues. They are not especially magical by inclination but a few are priests or druids or shaman. They do have a code of honour and make reliable mercenaries. They often worship sun gods and sky gods or divinities of planes. Some turn to banditry as a means to live.

Troubles With Ostrichmen
1 Ostrichmen scouts for foreign enemies sneaking through areas making maps
2 Ostrichmen bandits have settled in the woods and think this is a great place to live
3 Chaos ostrichmen in a hidden cave plan to destroy humans with black magic, disease and sabotage
4 A chorus line of ostrichwomen dancers have been kidnapped by hyenamen and the girls manager needs someone to save them from being eaten
5 A force of uniformed ostrich men have been scouring the area hunting a criminal fugitive who tells everyone they are demons and must be stopped
6 A ostrichman bounty hunter is hunting a egg thief who has been selling their eggs for craftsmen to make into artworks
7 A zealous ostrich warrior is hunting chaos and inspecting villages for cults, but in response they have been warning people about a demon bird man deceiver who must be purged
8 Ostrich folk each morning perform a dance to the sun but a back serpentman worshiping a god of darkness has been harassing them with monsters and spells, the ostriches are looking for help and fear what will happen if they don't perform their dance 
9 A giant eagle landed carrying ostrichman passengers speaking a strange language want to trade. Some of the locals are scared and think them demons
10 Ostriches are seeking a cult of darkness hidden in a dank cave in the area. Wary of underground places the birdmen require help from human adventurers and offer the cult's treasure
11 Ostrichmen cavalry riding terror birds passing through area, look about in alien manner, possibly question if any lizard men or batmen about with poor language skills
12 Ostrichman scholars have come to question humans about their culture, beliefs and other trivium, following everyone for days with pesky questions. Eventually they decide to move on for more stimulating subjrcts

The cheetahmen are a ferocious warrior tribe who hunt by sprinting and ambush.  Many use simple weapons like javelins, darts, atlatl, spiked clubs and throwing sticks. They are quite proud of taking down foes with no weapons also. They worship ancient ancestor totem spirits and have tribal shamen. They live secretively in hiding because they don't get along with other cats or other rival races. Most of their victims are not so keen on them either. They prefer grassy plains but the areas near farmland are good too. Siblings often live together even for years until they marry. Some employ siblings as guards, huntsmen or scouts but they charge more than humans would. It is a status symbol for nobles to have them on staff. They adapt to palace living quite well and are very loyal. They like to weave huts and rafts and other goods, and sometimes daub their huts in mud as well living in clusters of huts forming a wall around them. Some who came to the city adapted well, some became warriors or thieves but they don't tend to have the attention span to be priests or wizards. Those that livin in civilization a few generations might learn magic. Some shamen exist among them or some serve evil demon cult and learn sorcery. Some have belonged to murderous cults and serve a demon ancestor. Even the more neutral ones can be a menace taking game and attacking a weak victim. Some good ones serve solar cults as champions and are guardians of holy men and relics. Some serve royalty to protect good and proper monarchs they respect. You cannot force them to serve you without holding their siblings or lovers or children hostage. This is a dangerous thing to do because they will seek to betray and kill any who threaten their loved ones. Sometimes they use regular cheetahs as hunting dogs and might serve some rich master. After years of serving a rich foreigner they will return hume to visit if they can and many retire to rural mud hut life with a few modern conveniences.

Troubles With Cheetahmen
1 A local cheese wheel rolling contest was spoiled by teen cheetahmen who stole all the cheeses half way down the hill. The farmers are angry and want cheese back or money
2 Cheetahmen siblings are touring the country on holiday from some distant court which the will report to when home. They are interested in the common folk of the land and merchants but are haughty from living like gods. They require some guides
3 A cheetahman nomad has travelled far from home and is challenging himself to become might to return home with higher status. He likes to run along side carriages and hold them up for fun which the locals and the royal coach service dislike
4 A cheetahmaiden was kept as a slave and has escaped. She wants help to escape the unjust bounty hunters out to trap her again
5 Ancient cheetahmen somehow from aeons ago when there was a great northern tundra-savana between continents. The savage brothers have poor language skills but are trying to get friendly
6 A Cheetahwoman has come to compete against the fastest humans in the local sports games event as part of a upcoming festival
7 A cheetahman hunter has come to hunt exotic beasts and wants to join adventurers to find strange creatures to kill and eat
8 A cheetahman has come to the area looking for hyenamen who killed his mate. He just want them dead but will offer those who join his hunt any treasure
9 A couple of young cheetahmen have escaped slavery and want protection of a safe place or somehow to get a boat home. They don't really have anything to offer but trouble from their former owners
10 A crazed cheetaman has been hiding in the woods and has begun to work with bandits. He has been a useful scout, a distraction and a tracker. Locals want the band destroyed
11 A chhetaman is searching for a cursed idol a sailor stole from his village decades ago. Now he has tracked the man to a abandoned old house the sailor retired in as a captain. Some say it is haunted and the cheetaman says the idol is to blame and will get worse
12 A cheetahman is looking for a gift for his lord and would like to join some dungeon explorers for a single great artwork suitable for his lord

Lynx are medium wildcats with large padded feet, tufts on their ears and short stumpy tails. The lynxmen belong to several types adapted for desert, tundra or forest. They quite like nesting in caves or hollow logs but often settle in abandoned human homes and begin to use human tools. They rapidly move from hunter gatherers with stone tools to metal use and some have moved into cities and enjoy fancy clothing. They will live in family groups when there is plenty of food but will go out alone when there are only a few. Highly adaptable you can find them across the world working with humans even as sailors, fishermen, lumberjacks, adventurers, hunters, exotic guards and criminals. Like humans they have a diverse moral compass and a wide range of magical interests and skill sets. Like many beastmen there are dwarf strains called lynxlings that only stand 4 foot tall and are more shy and rare. Mostly they don't conflict with humans directly but might fight over game or humans might dislike a empty house being squatted by these catfolk. In wild populations some become druids but civilized ones might learn anything and are certainly smart enough for wizardry. They do prefer forest and nature cults or sometimes solar cults. Quite a few join adventurers from curiosity at first and they make excellent thieves. Once civilized they can be quite charming and luxury loving. They dislike wolves, dogs and canines mostly.

Troubles With Lynxmen
1 A landlord has discovered lynx squatters on his properties and wants some one to evict them or get them to pay rent
2 A old lynx trapper and rospecter come into town looking for adventurers. He has found a unknown dungeon in a mountain cave and thinks the discovery worth money
3 A mother lynx and her babies is looking for a job, most local humans wont employ her or give her a chance. Her children might make good followers one day
4 Lots of local dogs have gone missing of late killed by some hairy wild person in the hills. Turns out to be a bitter lynxman who was attacked by dogs once and now hates them all
5 A lynxboy has found a cave system while looking for rabbits. He wants some adventurers to give him some gold or or a apprenticeship in return for revealing the location
6 Lynxmen hunters have found a orc camp and come to warn locals. They will guide warriors to attack the camp
7 A lynxman was guarding a elf merchant who has been kidnapped by goblins. The lynx needs some help in recovering the master and offers a reward in elf goods or magic
8 A lynxwoman and her gnome friends have been coming to town trading rare books and jewelry and many are curious where they got them from. They lynx and gnomes share a burrow in the forested hill country
9 A lynx fisherman says he has seen a giant carp that he thinks is the same one who bit off a wizards hand and stole his ring. He needs some help to get the reward
10 A lynx ferryman has been transporting a gang to a secret entrance into a bridge and he is sure now they are a cult. He is looking for some shifty adventurers who can deal with them without incriminating him
11 A lynx occupying a old house found several dungeon maps and he wouldn't mind some experienced adventurers to investigate them
12 A guild of lynx thieves has been granting charity to lynx families in the countryside and have been steadily growing. The standard guild is not impressed and trying to get them persecuted by the authorities to soften them up. The lynx would like some adventurers to help them and possibly fight the guild or make a truce

Jackalmen have a frightening reputation for being associated with the dead. Some are allied with gods who protect tombs of the dead others serve demons who rob and eat the dead. This makes people wary and suspicious of them and adventurers often come into conflict with the wicked or the good ones. When guarding tombs they are quite intolerant and unforgiving. Sometimes they get visions of grave robbers and travel some way to slay them and return stolen goods. Sometimes they will repair a tomb, restoring artworks, fixing traps and upgrading curses. The evil ones are the opposite who defile graves, eat corpses and vandalize burial grounds. They worship demons and work with undead who they revere. A few devoted to chaos or cruel tricksters who act contrary to most of the race. Some are shamen and dedicated to keeping spirits dwelling where they should live and contacting the dead. Some visit them with offerings to learn about their loved ones in the afterlife. Most are monogamous pairs and they can run long distance. They are very smart and make cunning magicians, many of them become priests or wizards. Many underworld gods use them as servants and guards and many live in the underworldWhile often not evil they revere undead more than most living races do. They do not fear death or underworld powers and are naturally skilled at necromancy. They mostly are surprisingly well civil except the insane ones. They sometimes are overzealous and have inhuman priorities. Mostly they live in ancient deserts and grasslands but have been spreading into civilization and temperate areas. Their cunning often outwits larger scavengers and hunters. They get on tolerably well with vulturemen but not hyenamen. They often wear simple loincloths and gold or silver tattoos but will wear gilded armour or polished bronze. Many jackal spirits are found near gravesites and the underworld 

Troubles With Jackalmen
1 Some locals robbed a tomb a few years back and jackalmen have demanded the treasure back in a week or curses will befall the whole village
2 A temple tomb was exposed in a landslide and gilded armoured jackalmen led by a priest have arrived to defend it
3 The village graveyard has a jackalman undead hunting priest arrive and make camp. The locals are alarmed and afraid to ask why
4 Jackalmen have been in town with their waggons buying stones, urns and tools. Some say they are repairing a old tomb complex that was emptied decades ago. 
Jackalmen have been sent by a god to make a nice tomb for a important mummy lord
6 Jackalmen have built a settlement with walls of bone and undead farmers serving them (former thieves). Local authorities want to send a mission to determine if they are hostile or just strange foriegners
7 A great funeral barge was washed ashore and wreckers dragged it into their cave. Jackalmen have arrived in a funeral barge and insist that boat found was on the way to the underworld forever and cannot be delayed. Now the wreckers are ghouls serving a evil mummy lord who does not want to go to hell and wants corpses to build a army
8 A jackalman has arrived in a passing skybarge and has built a small pyramid he now guards
9 A jackalman is seeking a rod that can release undead by inserting in their mouths. The relic has been kept hidden by a evil cult in a desecrated tomb. The jackal seeks allies to recover the rod that is needed elsewhere
10 Jackalmen were repairing some tombs but their human suppliers stole them from another tomb. The jackalmen have killed them and taken over the funeral memorial workshop surprising locals
11 An old jackalman wants some young adventurers to take his coded crypt keeper manual detailing several dungeon tomb complexes and every trap and curse. He says his cult will reward you for turning in the book and can even return a dead friend back to life. The old jackal dies and the book has condition activated curses and in invulnerable to most harm
12 A jackalman necromancer has adopted a former tomb complex and declared all the living locals are descended from grave robbers or profited from it. Thus he intends to punish them all by making undead especially from locals families